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Strixhaven: Back to School Edition

It’s back to school season in the US, so I wanted to revisit an old post about Strixhaven. To recap, when I wrote my Strixhaven adventure, The Pub that Crawls, I was inspired by thinking about how we can learn about different real world subjects from playing RPGs. Last time, I talked about how social sciences can help us appreciate the value of difference, by exploring otherness in time (history) and place (geography, anthropology). Now, I’ll look at some of the other subjects.

Math has a pretty obvious connection, since D&D and many other RPGs are very number heavy. When parents talk about the value of RPGs for kids, this is often the first point brought up. I don’t want to discount the importance of working with numbers for childhood development, but I think we can go deeper than math and think about logic, which is where I went with the inspiration for the second pub, the Frothing Flask.

A wizard making geometric patterns from water
Ingenious Mastery by Cristi Balanescu via ArtofMtG.com

The puzzle here is directly inspired by a real world logic problem, the Seven Bridges of Konigsberg, whose analysis by Euler set the stage for graph theory. In the real world, the puzzle is one that is simply impossible: you cannot walk all seven bridges in such a layout without retracing your steps. However, I’d encountered the problem in the past with addendums for how to complete the path by creating more bridges, so that is the solution I facilitated in the game. Granted, this is a world of magic, so to stop the solution from being too trivial, I added a few magical barriers as well.

The next pub, to go along with the Strixhaven theme, is associated with language arts and communications. One route here would have been to focus on the written word, as I know many people have developed their reading skills and vocabulary comprehension from poring over rulebooks or associated fantasy novels. However, Lorehold’s pub, the Tall Tale, was already pretty bookish, so I went in a different direction, towards theater and performance. There has always been a theater kid contingent in RPGs, grown markedly more visible now that professional voice actors make D&D podcasts! Though I was never really a theater kid myself, I did get involved with some school plays via friends who were into both that and RPGs, so I can appreciate them as an outlet for awkward kids.

A wizard showing off her prowess with magical ink
Promising Duskmage by Johan Grenier via ArtofMtG.com

When I went about making a performance challenge for the Lucid Dreamer, I was not sure exactly how to proceed. Longtime readers will know that I’ve spent a lot of time[blog post] thinking[tweet] about how to handle the social pillar in D&D. Should it involve lots of skill challenges? Intense roleplay? When I returned to that inspiration, how RPGs can help us learn, I decided that the most important lesson for communication was helping shy and awkward kids open up, so that is what the challenge is about: putting on a performance, any performance, just to have fun. Therefore, while there are skill checks, I tried to avoid them being punitive; this has a game design reasoning as well, because you never want to throw too many dead ends in front of players, and I wanted there to be a good chance of success regardless of skill or comfort level.

That will be a wrap for now, but I promise not to make you wait so long for the next installment about the last two subject areas, science and fine art! In the meantime, you can find the Pub that Crawls on DM’s Guild, and if you want to hear the latest on ttrpgs and education, please subscribe!

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