For the past year, I’ve been trying different RPGs with my oldest son. Lately, one he really likes is No Thank You Evil! by Monte Cook Games. After we’d played through all of the adventures included in the box set, I ran for him the next adventure I had on hand, Frogs of the Feywild.
Frogs of the Feywild played into some fairy tale tropes, so the adventure seemed like a good fit to play for young kids. Of course, the adventure is written for 5e, so I had to do an on the fly conversion into the Cypher System that forms the core of No Thank You Evil! Besides that, the adventure consists mostly of combat encounters; this was the first adventure I published for sale, and combat was what I was most comfortable designing for at the time. I decided to alter some of the combats, both to better fit the No Thank You Evil! aesthetic, and because I felt better about presenting an adventure with more nonviolent options throughout.
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Note: I’m spoiling the whole plot of Frogs of the Feywild, you are warned.
No Thank You Evil! takes place in the world of Storia, with thematic regions that the protagonists can access from their homes. ‘Into the Closet’ is the vaguely Narnia-esque land of fairy tales and fantasy; ‘Under the Bed’ is the spooky realm of ghost stories; ‘Behind the Bookshelf’ is a diverse land for historical or mythological adventures; and ‘Out the Window’ leads to distant sci-fi worlds and high seas adventures. With the strong Feywild connection, Frogs of the Feywild seemed to fit best within ‘Into the Closet.’ I decided to nix the entire plot hook involving the dastardly Prince Jermyn, and instead used something direct for young kids: a wedding invitation! This got the characters to the venue quickly and also provided an excuse for them to have access to a map of the gardens. I noted that the wedding was for Princess Tania, but made no mention of her suitor.
The opening of the adventure remained fairly unchanged: the characters witnessed Bullywugs chasing guests out of the garden where the wedding was taking place. I decided the difficulty level for checks against these Bullywugs should be fairly low, a 2 or 3 at most. A ‘Smarts’ check allowed the characters to recall what they knew about Bullywugs; namely, that they could sometimes act like bullys, but like all bullys, were cowards at heart. (Is that too Dad of me? Oh well.) The wizard was able to use an illusion to scare off most of the Bullywugs with ease. Since my son still seemed to want to fight, I decided that the leader of the Bullywugs at the gate was unfazed an stayed to fight (in 5e, this was a Bullywug Croaker who also does not flee). However, this Bullywug did surrender when disarmed.
Gale the Gardener remained unchanged, giving the characters information about the current goings on and explaining the challenge of the Chaotic Maze. This challenge worked well; my son initially tried to just navigate it normally, regardless of the warning, but kept getting popped out. He figured that the Bullywugs had probably gotten through by jumping (they are frogs, after all), so he made some springs to jump over himself; I ruled that the magic vines were suitable for this task. As long as a character comes up with a way to get through, the difficulty should still be low at this point, 2 or 3.
In the section of the ruined party, my son got excited and grabbed a bunch of stuffed animals to play the lingering party guests. This led to a new NPC, Madame Elephante (a stuffed elephant), who was able to give more information about Tania and the events of the morning. I added a detail of a bright light and a swirling cloud emerging from the fountain when Tania dropped in the Golden Ball that summoned the Bullywugs. These two phenomena settled in either of the terraces, giving a clear choice for the two paths forward. My son chose the Summer Terrace to proceed.
Now, the Południca in the next section is sort of a wicked character from folklore, and here I decided to soften the encounter somewhat. I described how the terrace felt incredibly hot, like the hottest summer day, and how the characters felt overcome with sleepiness. This sort of mirrors the Południca from folklore, which personified sunstroke in the fields. Once the characters had their nap (they failed the 3 difficulty) and found the giggling Lady Midday, she told them how she and her sister, Lady Snow, were accidentally pulled into the garden from the Land of Faerie (rather than the Feywild), and how they’d very much like to go back. No combat, just an environmental challenge and some flavor. She was able to come along to the next stop, but then went off to find her sister. If the characters were to choose the other path, the Snegurochka could be played fairly similar.
At this point, I decided to simply skip the fight at the fountain with the Wodnik Watercrafter. This was actually for time reasons, more than anything: I was making dinner at the same time, and wanted to wrap the adventure before we ate. I do think the Wodnik would be a fun character to describe, turning into water as he does, but since there is another combat immediately following, I’d probably tilt this more towards non-combat like with the Południca. Maybe the Wodnik could play tricks on the characters, without actually fighting? The Wodnik would have had a medium difficulty of 3, maybe even 4.
The final battle with Dragomir and Tania I played as written, with one important difference. The original was a trick battle, where Tania’s antagonism towards the PCs was disguised as part of Dragomir’s action in order to throw off the characters a bit. In this version, I specifically called out the fact that whenever Tania spoke, that made the effect that made the characters want to run away (higher difficulty here, at least 4). My son had been wondering why Tania had dropped that Golden Ball into the fountain to begin with, so this caused him to flat out ask her: what’s going on? At this point, I immediately stopped the battle and gave Tania’s exposition which would normally come after Dragomir was defeated. In this version, though, Dragomir was always the intended groom, and it was always a misunderstanding that made the guests flee the Bullywugs, and the Bullywugs in turn act rudely towards the guests. Dragomir and his soldiers all apologized for their part in it, and Tania had the characters assist in a magic spell to send the fey magic back. Afterwards, the wedding proceeded as planned, with a heart shaped cake (my son’s idea 🙂).
This conversion is all completely unofficial, given the terms of DMs Guild’s licensing agreements; however, I do like how the story turned out with the ad hoc changes. As I mentioned, Frogs of the Feywild was the first adventure I wrote for sale, and since then I’ve developed more of a personal design philosophy which I’ve added in after the fact here. If you’re looking for a fun RPG to play with kids, I can’t recommend No Thank You Evil! enough, and if you want to try my adventure (with the above notes), since you’ve made it through the article, help yourself to a discount code to get it on DMs Guild.
Have you changed adventures to run with younger kids? Leave a comment below!